Sooloos high-fidelity music server, $12,000, sooloos.com
Sooloos high-fidelity music server, $12,000, sooloos.com
Crunchgear’s description of the new Sony E series Walkman DAP is spot on: Like USB Drives That Play Music – it’s exactly what the new player from Sony is all about. They come in three versions, 1GB, 2GB and 4GB of storage – all of them available in black, pink and blue.
Sony E Series Walkman DAPs: Like USB Drives That Play Music [Crunchgear.com]
You can’t throw a Bluetooth earpiece without hitting a music phone these days, but Nokia’s latest multimedia phone adds something new to the field. What’s the word I’m looking for…? A turn? A spin? In any case, if you want to fire up music, video, or the 2-megapixel camera onboard the XpressMusic 5700, you just rotate the keypad. That’s quite a… um, bend? Loop-de-loop? I don’t know.
The 3G phone uses a an microSD card for storage, with a 2-GB card getting you about 1,500 songs. Possibly notable is its ability to play music protected with Windows Media Digital Rights Management (WM DRM) as well as MP3, AAC and MP4 files. “Stereo” speakers are built right in, and you get some no doubt really crappy earphones in the package, so you’ll probably be more inclined to use a pair of Bluetooth headphones (which probably aren’t included, despite some photographic clues) since, hey, you can with this baby.
The XpressMusic comes to Europe this spring and will cost 350 euros. No plans for any U.S. gigs at this time. Check out another pic of the XpressMusic after the jump.
Vivify your Saturday night recreational drug use parties with LEDs and (pirated) MP3s. Once connected to an external audio source, Hammacher Schlemmer’s Dancing Light MP3 Synchronizer puts on a light show rivaled only by Gatecrasher. The cylinder spins ’round and ’round, beaming onto a nearby wall or ceiling spectacular patterns and colors, all in sync with whatever music you choose to groove to. Glowsticks and sugar cubes not included.
REVIEW After watching Apple and its ubiquitous iPod dominate the digital music industry largely from the sidelines, Microsoft has decide to tackle the market leader head on with the introduction of the Zune. And the Zune player takes a lot of cues from the iPod.
Microsoft learned the hard way that the top-down symbiotic relationship between the iTunes and iPod and its benefits are what made Apple so successful. Additionally, it understood the simplicity of the device itself and its user interface were of critical importance.
But the question remains: Is the social aspect of the Zune enough to make it a viable alternative, or is this just yet another false alarm in a string of supposed “iPod killers” that barely left a scratch on the face of the seemingly unbeatable device?
At first look, Zune looks much like the iPod, although with a larger screen and smaller scroll wheel. The problem is the “directional pad” as Microsoft likes to call it doesn’t scroll at all. Instead its used more like the navigation on an old Nintendo controller.
Even though the user interface on the Zune is probably one of the best available, and better than the iPod in my opinion, it is crippled by this shortcoming. I found the directional pad not very user intuitive, initially requiring guesses as how to get the device to do what I want.
A scroll wheel here or some equal function would have really set this apart. Instead, an archaic method of navigation cheapens a beautiful UI, and that’s a shame.
Other decisions, such as the blocky look of the device and its weight — about the same as a second-generation iPod, made in 2002 — left me thinking that while the software itself may have been carefully thought out, the hardware seemed to be rushed in an effort to get the Zune to market. A questionable decision to say the least.
The Zune features a much larger screen than the iPod, three inches versus 2.5 inches, although both share a common resolution at 320×240. Microsoft’s marketers claim the Zune’s screen is better, but I could not see any appreciable difference that wasn’t more a function of video encoding than display quality. Regardless, the bigger screen still made videos easier to watch – especially longer ones.
On the software side, the user interface works quite well, and album art is displayed much more prominently on the Zune screen than on the iPod. Whereas the iPod shows album covers in a small half-inch box, the cover art on the Zune takes up about 75 percent of the “now playing” screen.
There’s a problem though. Microsoft isn’t prepared here, and the album artwork used is resized-up, resulting in a blurred image. Apparently this is being fixed, but why not do it before you release the device?
Missing from the device UI are any extras. Only available were an FM radio, video support, pictures, and music. Compared with the iPod, it’s missing podcast support, games, calendaring, notes, audiobook support, and the host of extras added with fifth-generation iPods.
I’m not sure whether this can be chalked up to the fancy transitions or less functionality requiring less memory, but one big positive for the Zune is it seemed to respond faster when loading videos, transitioning through menus, or listening to music.
Zune also seemed to perform better in producing bass then the iPod. I’ve noticed with the iPod that using the equalizer to produce better bass, in many tracks — especially electronic — distorts the response. The Zune seemed to handle this far better. I was very impressed with the overall audio quality of the Zune.
Installation of the Zune is fairly straightforward, but struck me as convoluted and unfinished. First you must go through a lengthy installation process to prepare Windows XP with the necessary drivers, which can take anywhere from 5 to 10 minutes. After that, the Zune must check for updates and download a new version of its firmware, a strange requirement for a device that just came out.
Although the firmware update went off without a hitch, as did the driver install, the process was quirky and not very user friendly, with instructions that weren’t very clear.
Zune’s desktop software is a mixed bag. While creating a one-stop shop for users of the device a la iTunes is a good approach, its far less functional than Apple’s offering. While the software will allow you to upload pictures and videos from your own collection, there is no support to actually download them from the marketplace.
Also missing? Podcast support (getting them on to Zune is a process a bit complicated for the non-technical user) and audiobook support. The desktop interface is quite plain; in fact, I found it too simplistic. It’s also still quite buggy: at one point I had to restart the software to get songs to copy to the Zune.
The Marketplace experience itself feels like a far less functional version of Microsoft’s URGE service, which launched just last year. Morever, the “social” is not in effect here. Where’s the functionality to send a song to another Zune user? I can’t figure out what the purpose of the “Inbox” – neither on the device nor in the software.
Unlike Apple, Microsoft sells songs not by dollars but using a points system. This is an absolute joke, as the true cost of a download is masked by the fact that $1 doesn’t equal 100 points. In fact, it equals about 80 points. So looking at prices, you think you’re getting a better deal, but you’re not. It’s no cheaper than iTunes. If you’re going to use “points” why not make 1 point equal 1 dollar?
After Microsoft’s kowtow to Universal, one is led to wonder: is Redmond doing this to hide the oft-expressed desire by the recording industry to implement variable pricing for digital downloads?
Where URGE excels, the Zune Marketplace fails. Again, everything feels so half-baked, rushed to completion. Those switching from that music service are going to be let down, no doubt about it.
Another problem here is Microsoft’s attempt to tie in other services, leaving much more chance for something to go wrong. Well, it did. I am unable to download any explicit content, and instead get an error about my family settings not allowing me to. I am the main account, and well over the age of 18.
A call to Zune Customer Service — if you can call it that — was a complete disaster. Not only was the outsourced representative so hard to understand I often had him repeating things three or four times, he showed a complete lack of understanding for the problem.
I don’t know if I was either becoming noticeably frustrated, or he was just too unprepared, but I was transferred to another representative. She proceeded to tell me I could cancel my account and reregister. But here’s the kicker: I would have forfeited my free trial.
So here I sit, with a problem that has been “escalated to Microsoft” but with no promise of a resolution, with a half-working service.
On top of this, the PlaysForSure issues are not gone with Zune DRM, I can speak on that from experience. Several times now through the main Zune Marketplace software, I’ve had issues with songs not playing because Zune marketplace couldn’t find the rights. In the end, it’s abundantly clear this software has a long, long way to go.
The Zune is a major step forward for Microsoft but it seems like the company forgot to look at (or beta test) the entire experience from the most important perspective: the consumer’s.
The Good: Zune’s device software and graphical user interface were well thought out, and do separate it from the iPod rather than copy it, like Creative attempted to do with the Zen Vision:M. Bravo to Microsoft on this.
The Bad: It’s clear Microsoft rushed the Zune out of the gate in an attempt to get it out for the holidays. The design of the unit just feels very unrefined, prototype-like almost. What does Apple know that Microsoft didn’t which causes the device to be almost twice as thick? I also don’t understand the decision to release the Zune Marketplace with just audio support after touting video as a major feature of the player. Add on top of this the issues with the store and software itself, and the whole Zune experience somewhat of a letdown.
The Bottom Line: I cannot in good faith recommend this product in its current form to anyone also considering an iPod. Those averse to Apple products and looking for a new Windows-only player should definitely consider the Zune, but understand there are quite a few kinks Microsoft has left to work out. All in all, the Zune is a disappointment. A moral victory for Microsoft, yes. An iPod killer? Absolutely not.
Microsoft’s Zune and Apple’s 30GB iPod side by side:
In a move that may very well have saved the assets of a once-venerable US media chip producer from being auctioned off, graphics chip maker nVidia announced this morning it is acquiring San Jose-based PortalPlayer, a producer of embedded media processing chips for devices such as SanDisk’s Sansa MP3 player, in a stock purchase plan totaling $357 million.
PortalPlayer had been struggling to regain its footing as a producer of multimedia processing chips after the customer that essentially put it on the map, Apple, dropped it last April without much warning as its key supplier for its video iPod. Up to that point, Apple had reportedly accounted for 95% of PortalPlayer’s business. Its replacement was Samsung, which apparently offered Apple a discount on flash memory to sweeten the deal; PortalPlayer is not a flash producer.
The PortalPlayer design has actually been considered quite innovative, and worthy of its presence in the iPod, were it not for Samsung’s package deal. Prior to winning the Apple contract, Samsung executives had publicly dubbed their proposed replacement “the PortalPlayer killer.”
Despite rumors of the company’s imminent death, PortalPlayer did manage, against all odds, to remain in the black. Two weeks ago, it reported net income for its fiscal third quarter 2006 at $1.5 million, up $100,000 from the previous quarter. That blank ink came at a cost, however: the layoff of 14% of its workforce in June, and the scaling back of operations and expectations.
As part of its comeback plan, PortalPlayer had staked a name for itself in a burgeoning new market for embedded components: secondary, miniature LCD displays for notebook computers. Its design, called Preface, consists of low-power displays on the outside of the clamshell, that can remain switched on even while the rest of computer is on standby. These displays can register the time, check the current box scores, present the weather forecast, and even show recent e-mails. Microsoft has vowed to support the concept behind this technology in its upcoming Windows Vista.
Preface could be a lucrative new technology for nVidia, which now knows it’s going up directly against AMD — no longer just ATI — in the production of new platform technologies for notebook computers.
There may be new momentum behind nVidia’s move. A recently released Merrill Lynch analyst’s report projects that, in its last fiscal quarter, the company’s market share in the entire graphics chip market increased a staggering eight points, to 29%.
Its share of the integrated chip market alone, the report also states, leap-frogged in size over that of its nearest competitor, Intel, although embedded graphics is generally known to be a low-margin business.
Yet the news of today’s acquisition does throw cold water on rumors that nVidia is seeking to be acquired by Intel. With an integrated graphics chipset business of its own, Intel doesn’t need nVidia the way AMD needed ATI. Meanwhile, with Intel also firmly positioned as a provider of embedded chipsets as well, it needs PortalPlayer even less.
Ultra sent me a press release today announcing their new water resistant MP3 player Hydra. The player features FM radio, voice recorder and up to 8 hours continuous playback. It’s available in three different colors (black, orange and yellow) and in both 1GB ($39.99) and 2GB ($59.99) memory versions.
2 GB Hydra MP3 Player – Yellow [ultraproducts.com]